/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Illidari_Council
SD%Complete: 95
SDComment: Circle of Healing not working properly.
SDCategory: Black Temple
EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "black_temple.h"
#include "Spell.h"

//Speech'n'Sounds
#define SAY_GATH_SLAY           -1564085
#define SAY_GATH_SLAY_COMNT     -1564089
#define SAY_GATH_DEATH          -1564093
#define SAY_GATH_SPECIAL1       -1564077
#define SAY_GATH_SPECIAL2       -1564081

#define SAY_VERA_SLAY           -1564086
#define SAY_VERA_COMNT          -1564089
#define SAY_VERA_DEATH          -1564094
#define SAY_VERA_SPECIAL1       -1564078
#define SAY_VERA_SPECIAL2       -1564082

#define SAY_MALA_SLAY           -1564087
#define SAY_MALA_COMNT          -1564090
#define SAY_MALA_DEATH          -1564095
#define SAY_MALA_SPECIAL1       -1564079
#define SAY_MALA_SPECIAL2       -1564083

#define SAY_ZERE_SLAY           -1564088
#define SAY_ZERE_COMNT          -1564091
#define SAY_ZERE_DEATH          -1564096
#define SAY_ZERE_SPECIAL1       -1564080
#define SAY_ZERE_SPECIAL2       -1564084

#define ERROR_INST_DATA           "SD2 ERROR: Instance Data for Black Temple not set properly; Illidari Council event will not function properly."

#define AKAMAID                 23089

struct CouncilYells
{
    int32 entry;
    uint32 timer;
};

static CouncilYells CouncilAggro[] =
{
    { -1564069, 5000},                                      // Gathios
    { -1564070, 5500},                                      // Veras
    { -1564071, 5000},                                      // Malande
    { -1564072, 0},                                         // Zerevor
};

// Need to get proper timers for this later
static CouncilYells CouncilEnrage[] =
{
    { -1564073, 2000},                                      // Gathios
    { -1564074, 6000},                                      // Veras
    { -1564075, 5000},                                      // Malande
    { -1564076, 0},                                         // Zerevor
};

// High Nethermancer Zerevor's spells
#define SPELL_FLAMESTRIKE          41481
#define SPELL_BLIZZARD             41482
#define SPELL_ARCANE_BOLT          41483
#define SPELL_ARCANE_EXPLOSION     41524
#define SPELL_DAMPEN_MAGIC         41478

// Lady Malande's spells
#define SPELL_EMPOWERED_SMITE      41471
#define SPELL_CIRCLE_OF_HEALING    41455
#define SPELL_REFLECTIVE_SHIELD    41475
#define SPELL_DIVINE_WRATH         41472
#define SPELL_HEAL_VISUAL          24171

// Gathios the Shatterer's spells
#define SPELL_BLESS_PROTECTION     41450
#define SPELL_BLESS_SPELLWARD      41451
#define SPELL_CONSECRATION         41541
#define SPELL_HAMMER_OF_JUSTICE    41468
#define SPELL_SEAL_OF_COMMAND      41469
#define SPELL_JUDGEMENT_OF_COMMAND 41470
#define SPELL_SEAL_OF_BLOOD        41459
#define SPELL_JUDGEMENT_OF_BLOOD   41461
#define SPELL_CHROMATIC_AURA       41453
#define SPELL_DEVOTION_AURA        41452

// Veras Darkshadow's spells
#define SPELL_DEADLY_POISON         41485
#define SPELL_DEADLY_POISON_TRIGGER 41480
#define SPELL_ENVENOM               41487
#define SPELL_VANISH                41476

#define SPELL_BERSERK              45078

class mob_blood_elf_council_voice_trigger : public CreatureScript
{
public:
    mob_blood_elf_council_voice_trigger() : CreatureScript("mob_blood_elf_council_voice_trigger") { }
    struct mob_blood_elf_council_voice_triggerAI : public ScriptedAI
    {
        mob_blood_elf_council_voice_triggerAI(Creature* c) : ScriptedAI(c)
        {
            for (uint8 i = 0; i < 4; ++i)
                Council[i] = 0;
        }

        uint64 Council[4];

        uint32 EnrageTimer;
        uint32 AggroYellTimer;

        uint8 YellCounter;                                      // Serves as the counter for both the aggro and enrage yells

        bool EventStarted;

        void Reset()
        {
            EnrageTimer = 900000;                               // 15 minutes
            AggroYellTimer = 500;

            YellCounter = 0;

            EventStarted = false;
        }

        // finds and stores the GUIDs for each Council member using instance data system.
        void LoadCouncilGUIDs()
        {
            if (ScriptedInstance* pInstance = (ScriptedInstance*)me->GetInstanceData())
            {
                Council[0] = pInstance->GetData64(DATA_GATHIOSTHESHATTERER);
                Council[1] = pInstance->GetData64(DATA_VERASDARKSHADOW);
                Council[2] = pInstance->GetData64(DATA_LADYMALANDE);
                Council[3] = pInstance->GetData64(DATA_HIGHNETHERMANCERZEREVOR);
            }
            else sLog.outError(ERROR_INST_DATA);
        }

        void EnterCombat(Unit* /*who*/) {}

        void AttackStart(Unit* /*who*/) {}
        void MoveInLineOfSight(Unit* /*who*/) {}

        void UpdateAI(const uint32 diff)
        {
            if (!EventStarted)
                return;

            if (YellCounter > 3)
                return;

            if (AggroYellTimer)
            {
                if (AggroYellTimer <= diff)
                {
                    if (Unit* pMember = Unit::GetUnit(*me, Council[YellCounter]))
                    {
                        DoScriptText(CouncilAggro[YellCounter].entry, pMember);
                        AggroYellTimer = CouncilAggro[YellCounter].timer;
                    }
                    ++YellCounter;
                    if (YellCounter > 3)
                        YellCounter = 0;                            // Reuse for Enrage Yells
                }
                else AggroYellTimer -= diff;
            }

            if (EnrageTimer)
            {
                if (EnrageTimer <= diff)
                {
                    if (Unit* pMember = Unit::GetUnit(*me, Council[YellCounter]))
                    {
                        pMember->CastSpell(pMember, SPELL_BERSERK, true);
                        DoScriptText(CouncilEnrage[YellCounter].entry, pMember);
                        EnrageTimer = CouncilEnrage[YellCounter].timer;
                    }
                    ++YellCounter;
                }
                else EnrageTimer -= diff;
            }
        }
    };

    CreatureAI* GetAI(Creature* c) const
    {
        return new mob_blood_elf_council_voice_triggerAI(c);
    }
};


class mob_illidari_council : public CreatureScript
{
public:
    mob_illidari_council() : CreatureScript("mob_illidari_council") { }
    struct mob_illidari_councilAI : public ScriptedAI
    {
        mob_illidari_councilAI(Creature* c) : ScriptedAI(c)
        {
            pInstance = (ScriptedInstance*)c->GetInstanceData();
            for (uint8 i = 0; i < 4; ++i)
                Council[i] = 0;
        }

        ScriptedInstance* pInstance;

        uint64 Council[4];

        uint32 CheckTimer;
        uint32 EndEventTimer;

        uint8 DeathCount;

        bool EventBegun;

        void Reset()
        {
            CheckTimer = 2000;
            EndEventTimer = 0;

            DeathCount = 0;

            Creature* pMember = NULL;
            for (uint8 i = 0; i < 4; ++i)
            {
                if ((pMember = (Unit::GetCreature((*me), Council[i]))))
                {
                    if (!pMember->IsAlive())
                    {
                        pMember->RemoveCorpse();
                        pMember->Respawn();
                    }
                    pMember->AI()->EnterEvadeMode();
                }
            }

            if (pInstance)
            {
                pInstance->SetData(DATA_ILLIDARICOUNCILEVENT, NOT_STARTED);
                if (Creature* VoiceTrigger = (Unit::GetCreature(*me, pInstance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE))))
                    VoiceTrigger->AI()->EnterEvadeMode();
            }

            EventBegun = false;

            me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            me->SetDisplayId(11686);
        }

        void EnterCombat(Unit* /*who*/) {}
        void AttackStart(Unit* /*who*/) {}
        void MoveInLineOfSight(Unit* /*who*/) {}

        void StartEvent(Unit* pTarget)
        {
            if (!pInstance)
                return;

            if (pTarget && pTarget->IsAlive())
            {
                Council[0] = pInstance->GetData64(DATA_GATHIOSTHESHATTERER);
                Council[1] = pInstance->GetData64(DATA_HIGHNETHERMANCERZEREVOR);
                Council[2] = pInstance->GetData64(DATA_LADYMALANDE);
                Council[3] = pInstance->GetData64(DATA_VERASDARKSHADOW);

                // Start the event for the Voice Trigger
                if (Creature* VoiceTrigger = (Unit::GetCreature(*me, pInstance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE))))
                {
                    CAST_AI(mob_blood_elf_council_voice_trigger::mob_blood_elf_council_voice_triggerAI, VoiceTrigger->AI())->LoadCouncilGUIDs();
                    CAST_AI(mob_blood_elf_council_voice_trigger::mob_blood_elf_council_voice_triggerAI, VoiceTrigger->AI())->EventStarted = true;
                }

                for (uint8 i = 0; i < 4; ++i)
                {
                    Unit* Member = NULL;
                    if (Council[i])
                    {
                        Member = Unit::GetUnit((*me), Council[i]);
                        if (Member && Member->IsAlive())
                            CAST_CRE(Member)->AI()->AttackStart(pTarget);
                    }
                }

                pInstance->SetData(DATA_ILLIDARICOUNCILEVENT, IN_PROGRESS);

                EventBegun = true;
            }
        }

        void UpdateAI(const uint32 diff)
        {
            if (!EventBegun) return;

            if (EndEventTimer)
            {
                if (EndEventTimer <= diff)
                {
                    if (DeathCount > 3)
                    {
                        if (pInstance)
                        {
                            if (Creature* VoiceTrigger = (Unit::GetCreature(*me, pInstance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE))))
                                VoiceTrigger->DealDamage(VoiceTrigger, VoiceTrigger->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
                            pInstance->SetData(DATA_ILLIDARICOUNCILEVENT, DONE);
                        }
                        me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
                        return;
                    }

                    Creature* pMember = (Unit::GetCreature(*me, Council[DeathCount]));
                    if (pMember && pMember->IsAlive())
                        pMember->DealDamage(pMember, pMember->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
                    ++DeathCount;
                    EndEventTimer = 1500;
                }
                else EndEventTimer -= diff;
            }

            if (CheckTimer)
            {
                if (CheckTimer <= diff)
                {
                    uint8 EvadeCheck = 0;
                    for (uint8 i = 0; i < 4; ++i)
                    {
                        if (Council[i])
                        {
                            if (Creature* Member = (Unit::GetCreature((*me), Council[i])))
                            {
                                // This is the evade/death check.
                                if (Member->IsAlive() && !Member->GetVictim())
                                    ++EvadeCheck;                   //If all members evade, we reset so that players can properly reset the event
                                else if (!Member->IsAlive())         // If even one member dies, kill the rest, set instance data, and kill self.
                                {
                                    EndEventTimer = 1000;
                                    CheckTimer = 0;
                                    return;
                                }
                            }
                        }
                    }

                    if (EvadeCheck > 3)
                        Reset();

                    CheckTimer = 2000;
                }
                else CheckTimer -= diff;
            }

        }
    };

     CreatureAI* GetAI(Creature* pCreature) const
    {
        return GetInstanceAI<mob_illidari_councilAI>(pCreature);
    }

};


struct boss_illidari_councilAI : public ScriptedAI
{
    boss_illidari_councilAI(Creature* c) : ScriptedAI(c)
    {
        pInstance = (ScriptedInstance*)c->GetInstanceData();
        for (uint8 i = 0; i < 4; ++i)
            Council[i] = 0;
        LoadedGUIDs = false;
    }

    uint64 Council[4];

    ScriptedInstance* pInstance;

    bool LoadedGUIDs;

    void EnterCombat(Unit* who)
    {
        if (pInstance)
        {
            Creature* Controller = (Unit::GetCreature(*me, pInstance->GetData64(DATA_ILLIDARICOUNCIL)));
            if (Controller)
                CAST_AI(mob_illidari_council::mob_illidari_councilAI, Controller->AI())->StartEvent(who);
        }
        else
        {
			sLog.outError(ERROR_INST_DATA);
            EnterEvadeMode();
            return;
        }
        DoZoneInCombat();
        // Load GUIDs on first aggro because the creature guids are only set as the creatures are created in world-
        // this means that for each creature, it will attempt to LoadGUIDs even though some of the other creatures are
        // not in world, and thus have no GUID set in the instance data system. Putting it in aggro ensures that all the creatures
        // have been loaded and have their GUIDs set in the instance data system.
        if (!LoadedGUIDs)
            LoadGUIDs();
    }

    bool TryDoCast(Unit* victim, uint32 spellId, bool triggered = false)
    {
        if (me->IsNonMeleeSpellCast(false)) return false;

        DoCast(victim, spellId, triggered);
        return true;
    }

    void EnterEvadeMode()
    {
        for (uint8 i = 0; i < 4; ++i)
        {
            if (Unit* pUnit = Unit::GetUnit(*me, Council[i]))
                if (pUnit != me && pUnit->GetVictim())
                {
                    AttackStart(pUnit->GetVictim());
                    return;
                }
        }
        ScriptedAI::EnterEvadeMode();
    }

    void DamageTaken(Unit* done_by, uint32& damage)
    {
        if (done_by == me)
            return;

        damage /= 4;
        for (uint8 i = 0; i < 4; ++i)
        {
            if (Creature* pUnit = Unit::GetCreature(*me, Council[i]))
                if (pUnit != me && pUnit->IsAlive())
                {
                    if (damage <= pUnit->GetHealth())
                    {
                        pUnit->SetPlayerDamaged(true);
                        pUnit->SetHealth(pUnit->GetHealth() - damage);
                    }
                    else
                    {
                        pUnit->SetPlayerDamaged(true);
                        pUnit->Kill(pUnit, false);
                    }
                }
        }
    }

    void LoadGUIDs()
    {
        if (!pInstance)
        {
			sLog.outError(ERROR_INST_DATA);
            return;
        }

        Council[0] = pInstance->GetData64(DATA_LADYMALANDE);
        Council[1] = pInstance->GetData64(DATA_HIGHNETHERMANCERZEREVOR);
        Council[2] = pInstance->GetData64(DATA_GATHIOSTHESHATTERER);
        Council[3] = pInstance->GetData64(DATA_VERASDARKSHADOW);

        LoadedGUIDs = true;
    }
};




class boss_gathios_the_shatterer : public CreatureScript
{
public: 
    boss_gathios_the_shatterer() : CreatureScript("boss_gathios_the_shatterer") { }
    struct boss_gathios_the_shattererAI : public boss_illidari_councilAI
    {
        boss_gathios_the_shattererAI(Creature* c) : boss_illidari_councilAI(c) {}
    
        uint32 ConsecrationTimer;
        uint32 HammerOfJusticeTimer;
        uint32 SealTimer;
        uint32 AuraTimer;
        uint32 BlessingTimer;
        uint32 JudgeTimer;
    
        void Reset()
        {
            ConsecrationTimer = 40000;
            HammerOfJusticeTimer = 10000;
            SealTimer = 40000;
            AuraTimer = 90000;
            BlessingTimer = 60000;
            JudgeTimer = 45000;
        }
    
        void KilledUnit(Unit* /*victim*/)
        {
            DoScriptText(SAY_GATH_SLAY, me);
        }
    
        void JustDied(Unit* /*victim*/)
        {
            DoScriptText(SAY_GATH_DEATH, me);
        }
    
        Unit* SelectCouncilMember()
        {
            Unit* pUnit = me;
            uint32 member = 0;                                  // He chooses Lady Malande most often
    
            if (rand() % 10 == 0)                                // But there is a chance he picks someone else.
                member = urand(1, 3);
    
            if (member != 2)                                     // No need to create another pointer to us using Unit::GetUnit
                pUnit = Unit::GetUnit((*me), Council[member]);
            return pUnit;
        }
    
        void CastAuraOnCouncil()
        {
            uint32 spellid = 0;
            switch (urand(0, 1))
            {
            case 0:
                spellid = SPELL_DEVOTION_AURA;
                break;
            case 1:
                spellid = SPELL_CHROMATIC_AURA;
                break;
            }
            for (uint8 i = 0; i < 4; ++i)
            {
                Unit* pUnit = Unit::GetUnit((*me), Council[i]);
                if (pUnit)
                    pUnit->CastSpell(pUnit, spellid, true, 0, 0, me->GetGUID());
            }
        }
    
        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;
    
            if (BlessingTimer <= diff)
            {
                if (!me->IsNonMeleeSpellCast(false))
                {
                    if (Unit* pUnit = SelectCouncilMember())
                    {
    
                        switch (rand() % 2)
                        {
                        case 0:
                            DoCast(pUnit, SPELL_BLESS_SPELLWARD);
                            break;
                        case 1:
                            DoCast(pUnit, SPELL_BLESS_PROTECTION);
                            break;
                        }
                    }
                    BlessingTimer = 15000;
                }
            }
            else BlessingTimer -= diff;
    
            if (JudgeTimer <= diff)
            {
                if (!me->IsNonMeleeSpellCast(false))
                {
                    if (me->HasAura(SPELL_SEAL_OF_COMMAND, 0))
                    {
                        if (TryDoCast(me->GetVictim(), SPELL_JUDGEMENT_OF_COMMAND))
                        {
                            me->RemoveAurasDueToSpell(SPELL_SEAL_OF_COMMAND);
                            JudgeTimer = 45000;
                        }
                    }
                    if (me->HasAura(SPELL_SEAL_OF_BLOOD, 0))
                    {
                        if (TryDoCast(me->GetVictim(), SPELL_JUDGEMENT_OF_BLOOD))
                        {
                            me->RemoveAurasDueToSpell(SPELL_SEAL_OF_BLOOD);
                            JudgeTimer = 45000;
                        }
                    }
                    JudgeTimer = 15000;
                }
            }
            else JudgeTimer -= diff;
    
            if (ConsecrationTimer <= diff)
            {
                if (TryDoCast(me, SPELL_CONSECRATION))
                    ConsecrationTimer = 30000;
            }
            else ConsecrationTimer -= diff;
    
            if (HammerOfJusticeTimer <= diff)
            {
                if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                {
                    // is in ~10-40 yd range
                    if (me->GetDistance2d(pTarget) > 10)
                    {
                        if (TryDoCast(pTarget, SPELL_HAMMER_OF_JUSTICE))
                            HammerOfJusticeTimer = 20000;
                    }
                }
            }
            else HammerOfJusticeTimer -= diff;
    
            if (SealTimer <= diff)
            {
                if (!me->IsNonMeleeSpellCast(false))
                {
                    switch (rand() % 2)
                    {
                    case 0:
                        DoCast(me, SPELL_SEAL_OF_COMMAND);
                        break;
                    case 1:
                        DoCast(me, SPELL_SEAL_OF_BLOOD);
                        break;
                    }
                    SealTimer = 30000;
                }
            }
            else SealTimer -= diff;
    
            if (AuraTimer <= diff)
            {
                if (!me->IsNonMeleeSpellCast(false))
                {
                    CastAuraOnCouncil();
                    AuraTimer = 60000;
                }
            }
            else AuraTimer -= diff;
    
            DoMeleeAttackIfReady();
        }
    };

     CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_gathios_the_shattererAI (pCreature);
    }
};

class boss_lady_malande : public CreatureScript
{
public: 
    boss_lady_malande() : CreatureScript("boss_lady_malande") { }
    struct boss_lady_malandeAI : public boss_illidari_councilAI
    {
        boss_lady_malandeAI(Creature* c) : boss_illidari_councilAI(c) {}
    
        uint32 EmpoweredSmiteTimer;
        uint32 CircleOfHealingTimer;
        uint32 DivineWrathTimer;
        uint32 ReflectiveShieldTimer;
    
        void Reset()
        {
            EmpoweredSmiteTimer = 18000;
            CircleOfHealingTimer = 20000;
            DivineWrathTimer = 40000;
            ReflectiveShieldTimer = 15000;
        }
    
        void KilledUnit(Unit* /*victim*/)
        {
            DoScriptText(SAY_MALA_SLAY, me);
        }
    
        void JustDied(Unit* /*victim*/)
        {
            DoScriptText(SAY_MALA_DEATH, me);
        }
    
        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;
    
            if (EmpoweredSmiteTimer <= diff)
            {
                if (!me->IsNonMeleeSpellCast(false))
                {
                    DoCastVictim( SPELL_EMPOWERED_SMITE);
                    EmpoweredSmiteTimer = 30000;
                }
            }
            else EmpoweredSmiteTimer -= diff;
    
            if (CircleOfHealingTimer <= diff)
            {
                if (TryDoCast(me, SPELL_CIRCLE_OF_HEALING))
                    CircleOfHealingTimer = 30000;
            }
            else CircleOfHealingTimer -= diff;
    
            if (DivineWrathTimer <= diff)
            {
                if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                {
                    if (TryDoCast(pTarget, SPELL_DIVINE_WRATH))
                        DivineWrathTimer = 20000 + rand() % 20 * 1000;
                }
            }
            else DivineWrathTimer -= diff;
    
            if (ReflectiveShieldTimer <= diff)
            {
                if (TryDoCast(me, SPELL_REFLECTIVE_SHIELD))
                    ReflectiveShieldTimer = 45000;
            }
            else ReflectiveShieldTimer -= diff;
    
            DoMeleeAttackIfReady();
        }
    };

     CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_lady_malandeAI (pCreature);
    }
};

class boss_veras_darkshadow : public CreatureScript
{
public: 
    boss_veras_darkshadow() : CreatureScript("boss_veras_darkshadow") { }
    struct boss_veras_darkshadowAI : public boss_illidari_councilAI
    {
        boss_veras_darkshadowAI(Creature* c) : boss_illidari_councilAI(c) {}
    
        uint64 EnvenomTargetGUID;
    
        uint32 DeadlyPoisonTimer;
        uint32 VanishTimer;
        uint32 AppearEnvenomTimer;
        uint32 EnvenomTimer;
    
        bool HasVanished;
    
        void Reset()
        {
            EnvenomTargetGUID = 0;
    
            DeadlyPoisonTimer = 20000;
            VanishTimer = 10000;
            EnvenomTimer = 3000;
    
            HasVanished = false;
            me->SetVisible(true);
            me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
        }
    
        void SpellHitTarget(Unit* pTarget, const SpellEntry* spell)
        {
            if (spell->Id != 41485)
            {
                if (pTarget->GetTypeId() == TYPEID_PLAYER)
                {
                    EnvenomTargetGUID = pTarget->GetGUID();
                    EnvenomTimer = 3000;
                }
            }
        }
    
        void KilledUnit(Unit* /*victim*/)
        {
            DoScriptText(SAY_VERA_SLAY, me);
        }
    
        void JustDied(Unit* /*victim*/)
        {
            DoScriptText(SAY_VERA_DEATH, me);
        }
    
        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;
    
            if (!me->HasAura(SPELL_VANISH, 0))
            {
                if (VanishTimer <= diff)
                {
                    if (/*Unit* pTarget = */SelectUnit(SELECT_TARGET_RANDOM, 0))
                    {
                        DoCast(me, SPELL_DEADLY_POISON_TRIGGER, true);
                        DoCast(me, SPELL_VANISH, false);
    
                        VanishTimer = 25000;
                        DoResetThreat();
                        return;
                    }
                }
                else VanishTimer -= diff;
    
                DoMeleeAttackIfReady();
            }
            else
            {
                if (EnvenomTimer <= diff)
                {
                    if (EnvenomTargetGUID)
                    {
                        if (Unit* pTarget = Unit::GetUnit((*me), EnvenomTargetGUID))
                        {
                            if (pTarget->HasAura(SPELL_DEADLY_POISON, 0))
                            {
                                if (rand() % 3 == 0)
                                    DoCast(pTarget, SPELL_ENVENOM);
                            }
                        }
                    }
                }
                else EnvenomTimer -= diff;
            }
        }
    };

     CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_veras_darkshadowAI (pCreature);
    }
};

class boss_high_nethermancer_zerevor : public CreatureScript
{
public: 
    boss_high_nethermancer_zerevor() : CreatureScript("boss_high_nethermancer_zerevor") { }
    struct boss_high_nethermancer_zerevorAI : public boss_illidari_councilAI
    {
        boss_high_nethermancer_zerevorAI(Creature* c) : boss_illidari_councilAI(c) {}
    
        uint32 BlizzardTimer;
        uint32 FlamestrikeTimer;
        uint32 ArcaneBoltTimer;
        uint32 DampenMagicTimer;
        uint32 ArcaneExplosionTimer;
    
        void Reset()
        {
            BlizzardTimer = 30000 + rand() % 20 * 1000;
            FlamestrikeTimer = 30000 + rand() % 20 * 1000;
            ArcaneBoltTimer = 500;
            DampenMagicTimer = 200;
            ArcaneExplosionTimer = 14000;
        }
    
        void KilledUnit(Unit* /*victim*/)
        {
            DoScriptText(SAY_ZERE_SLAY, me);
        }
    
        void JustDied(Unit* /*victim*/)
        {
            DoScriptText(SAY_ZERE_DEATH, me);
        }
    
        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;
    
            if (DampenMagicTimer <= diff)
            {
                if (!me->IsNonMeleeSpellCast(false))
                {
                    DoCast(me, SPELL_DAMPEN_MAGIC);
                    DampenMagicTimer = 30000;
                    ArcaneBoltTimer += 1000;                        // Give the Mage some time to spellsteal Dampen.
                }
            }
            else DampenMagicTimer -= diff;
    
            if (ArcaneExplosionTimer <= diff)
            {
                if (!me->IsNonMeleeSpellCast(false))
                {
                    if (me->GetDistance2d(me->GetVictim()) <= 5)
                    {
                        DoCastVictim( SPELL_ARCANE_EXPLOSION);
                        ArcaneExplosionTimer = 14000;
                    }
                }
            }
            else ArcaneExplosionTimer -= diff;
    
            if (ArcaneBoltTimer <= diff)
            {
                if (!me->IsNonMeleeSpellCast(false))
                {
                    DoCastVictim( SPELL_ARCANE_BOLT);
                    ArcaneBoltTimer = 500;
                }
            }
            else ArcaneBoltTimer -= diff;
    
            if (BlizzardTimer <= diff)
            {
                if (!me->IsNonMeleeSpellCast(false))
                {
                    if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                    {
                        DoCast(pTarget, SPELL_BLIZZARD);
                        BlizzardTimer = 45000;
                        FlamestrikeTimer += 10000;
                    }
                }
            }
            else BlizzardTimer -= diff;
    
            if (FlamestrikeTimer <= diff)
            {
                if (!me->IsNonMeleeSpellCast(false))
                {
                    if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                    {
                        DoCast(pTarget, SPELL_FLAMESTRIKE);
                        FlamestrikeTimer = 45000;
                        BlizzardTimer += 10000;
                    }
                }
            }
            else FlamestrikeTimer -= diff;
        }
    };

     CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_high_nethermancer_zerevorAI (pCreature);
    }
};


void AddSC_boss_illidari_council()
{
    new mob_illidari_council();
    new mob_blood_elf_council_voice_trigger();
    new boss_gathios_the_shatterer();
    new boss_lady_malande();
    new boss_veras_darkshadow();
    new boss_high_nethermancer_zerevor();

}

